Started a new town and had to build A LOT of industry to make my commercial happy, and even then I have a huge amount of unemployed. I am not looking forward to seeing what this "tweak" does to my existing cities!
Doesn't look like the traditional 2:1:1 balance will work anymore, but we shall see...
Now if you have a freight warehouse in the trade depot it actually creates additional demand for freight. I can't tell yet whether this demand causes unhappiness in the case of demand out pacing supply yet. I would hope the commercial buildings would get priority. Unfortunately you can't turn off individual add-on lots like you can with some buildings. You have to bulldoze them in order to remove the demand from the report.
The workers/residential ratio is still a mess...
Now if you have a freight warehouse in the trade depot it actually creates additional demand for freight. I can't tell yet whether this demand causes unhappiness in the case of demand out pacing supply yet. I would hope the commercial buildings would get priority. Unfortunately you can't turn off individual add-on lots like you can with some buildings. You have to bulldoze them in order to remove the demand from the report.
The workers/residential ratio is still a mess...
- 8k residents
- -1.5k workers
- -700 shoppers
- -700 students
- = 5k useless people wandering the streets and 900 unfilled jobs?
- CI demand balance seems odd
- Commercial
- 700 shoppers
- 370 total goods available
- 330 unsatisfied
- Industrial
- 780 freight available
- 1000 frieght orders
- 220 unsatisfied
- Can't add commercial or industrial to meet need, already more jobs open than I can fill
- Adding residential adds to my shopping demand!
I do seem to be able to generate money a lot quicker early in the game (or perhaps I am getting less expenses).
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